Race Car RL Agent
- Problem
- Teach an agent to navigate a simulated race track from reward feedback instead of scripted steering rules.
- Approach
- Model driving as a Deep Q-Learning problem and iterate on state, action, and reward design.
- Architecture
- PyTorch DQN with replay memory and target-network updates inside an OpenAI Gym simulation.
- Result
- A working research prototype with a paper that documents the training approach and evaluation.